Re: Xfrog
yeah, its the same in C4D the UV mapping is still there though, if u open the material editor and place the leaf texture in the bitmap slot (the same for the branch shader) it will map correctly then export 3ds... import to sketchup
yeah, its the same in C4D the UV mapping is still there though, if u open the material editor and place the leaf texture in the bitmap slot (the same for the branch shader) it will map correctly then export 3ds... import to sketchup
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