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The Perfect grass
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Re: The Perfect grass
To let you know, that grass was done with V-Ray fur, which we don't have available to us at the moment. The are some good grasses that users have uploaded or posted, but something exactly like that is going to be impossible to achieve without V-Ray Fur.Damien Alomar<br />Generally Cool Dude
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Re: The Perfect grass
I see.... :'( it's a very disappointing news for me.
Anyway, thank you Dalomar for the quick response.
Do you have any information whether this feature (Fur) will be able in SU in future?
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Re: The Perfect grass
Fur is probably the thing that I can give the least information about cause we just don't know. I don't believe that its actually in the SDK yet, which means we can't do anything until it is. Then there's actually making it work which is a whole other issue (and not a small one). Then after that, there's the UI issue, and since we don't have many options for messing with display that doesn't look very easy either. IOW it will be a while.Damien Alomar<br />Generally Cool Dude
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Re: The Perfect grass
its a breath taking grass.
ckosio, i really hope so. vray fur will take vfsu to the NEXT LEVEL. :P
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Re: The Perfect grass
Damien, can you tell if V-Ray fur gonna be in the next VfSU?
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Re: The Perfect grass
Originally posted by nomeradonai wonder how long would be the render time as we know sketchup has difficulty when it comes to many goemetry. why not look on the option of rhino. damien has done a good script about this.Please mention what V-Ray and SketchUp version you are using when posting questions.
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Re: The Perfect grass
I'm not 100% sure what's going to happen with Fur. It depends a lot on how development goes on other features and what kind of timetable we give to the development process...we'll see. At this point, the biggest issue (as I see it at least) is how hair is displayed in the viewport. When I find out more I'll let you guys know.Damien Alomar<br />Generally Cool Dude
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