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Need a little Help: Why are these renderings so blotchy?

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  • #16
    Re: Need a little Help: Why are these renderings so blotchy?

    Getting the geometry from SU is the issue...once we have the geometry its all the same. The caustics issue is with the V-Ray Sun. In order to get caustics from the sun you have to have an explicit location as opposed to just a vector. Since we don't have that causes the caustics situation to be a little shakey. On the rest of the lights caustics are fine.

    Over all V-Ray's implementation in Max is much "tighter" because 1) it was there first, 2)Max is setup to have robust plugins running inside of it (SU doesn't offer much beyond Ruby scripting), and 3) Max was built for rendering...SU was never designed to have a renderer. I'll just leave it at that.

    The interface would allow you to switch back and forth between different modes, so you wouldn't be locked in to one UI or another. Also, the settings themselves would be structured in a way that would try and be as smart, yet universal as possible. In other words, the settings would be ones that work well for achieving a given quality level with most scenes within a fairly respectable time frame.

    I understand where your coming from with more documentation and tutorials, but there are a few issues with that. The first one being that if the interface is confusing and overwhelming, all the documentation you do will be fighting this. 90% of what's visible right now is of use to most of you, so why bombard you all with tons of settings that you'll never need to know about. The second thing is that people don't read documentation. I know you're sitting back and saying "Well I'd read it", and I'm 100% sure that you would, but I point a lot of people to resources that are already available and its clear that they've never taken a look at it or tried to find it. People don't read documentation for a number of reasons...

    A) The "It should just easy to use...I shouldn't need documentation" argument. A rethinking of our UI will help that...documentation won't.

    B) "I'm just too busy". An interface as cumbersome as ours isn't conducive to working quickly when you don't know what's going on. So if you don't have the time to learn, you'll also be loosing time trying to tread through the interface. Making the interface quicker to use and quicker to pick up helps people who won't have the time to read documentation either way.

    C) "There's too much to read". When you expose every single setting, then documentation/tutorials will have to address, in some form or another, all the settings that are required in getting from point A to point B. A simpler interface can make documentation easier as well. Besides, I don't really consider tutorials that say "change these settings from this to this and press render" very successful.

    D) Creating good documentation is fair more resource intensive then changing our ui (which is why its kinda frustrating that we haven't changed it yet, but that's another story). Creating documentation, writing tutorials, or writing a manual is very intense stuff. You've got to have someone who knows what's going on enough to explain the topic (simple for "what's a texture map", hard for "What's the Adaptive Amount do and why is .85 a good number"). Not only that, they've got to explain it clear enough so that people who do not have a whole lot of technical knowledge will understand it. There's also scenes to make, proof reading, images to render...
    Damien Alomar<br />Generally Cool Dude

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    • #17
      Re: Need a little Help: Why are these renderings so blotchy?

      Dalomar, thank you for the great response. Now I have another qeustion for you...Considering that SU was never designed to have a renderer, do you think that you guys will get to a point where v-ray does work as tightly on SU as it does on max? or is that something that SU needs to fix first with the way it handles geometry. As for the whole documentation thing, I completely understand. I am just one of those guys that wants to know why, for everything. Im thinking that book ( http://www.treddi.com/forum/index.ph...vray_the_guide) written for max would be the next best thing for me.

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      • #18
        Re: Need a little Help: Why are these renderings so blotchy?

        We're going to be trying to have a better integration, and there's more we can do, but at a certain point we're going to run into SketchUp's limitations. Right now, the biggest thing is SketchUp's materials as it relates to what you see in the viewport. We've got a good system right now, but I don't think there's going to be any head way any time soon as far as letting 3rd party apps (or scripts) do anything with the materials that are used for an object within the viewport. Also, there isn't any sort of interface for tying into the viewport. We can't draw something dynamically as is possible within Max or many of the other platform. Our only option is to add actual geometry to the file. This is really the biggest issue when it comes to lights, since SU doesn't have them and adding geometry for them isn't always the best solution. There are a bunch of other things, but SU is never going to be Max, so that list will most likely go unresolved.

        You might want to check out Spot3D as that has a description of every single V-Ray setting there is. There's a lot of information on that site, and if you pair that with asking good questions and doing some tests, you'll find that it can get you quite far.
        Damien Alomar<br />Generally Cool Dude

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        • #19
          Re: Need a little Help: Why are these renderings so blotchy?

          Thanks Dalomar. Much appreciated response

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          • #20
            Re: Need a little Help: Why are these renderings so blotchy?

            steeler,

            this is what i feel with my guts.. try to put hdri map on your lighting (night one) i think you can remove those splotches. i have done a lot of test also on this and i found out using hdri help to recalculate those uncalcualted areas. (btw do not use physical camera). or if you can share your skp, and i will help you on this.
            http://www.nomeradona.blogspot.com/
            http://www.sketchupvrayresources.blogspot.com/
            http://www.nomeradonaart.blogspot.com/

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            • #21
              Re: Need a little Help: Why are these renderings so blotchy?

              Hey Nomer. I did try using a night HDRI map but it still wasnt helping all too much. And I am not using a physical camera. So im kinda out of ideas for what to do. I would share this file but it is entirely too big, but I will try to find a set up like the renderings I did on black with the simple objects. I wish I could accomplish the same as those but with a white floor and background instead of the black. I think that type of illustrating is great for product design. But check out the gallery, cause it has a finished rendering of this scene that I started this thread with and let me know what you think.

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