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Displacement map weird shadows
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Re: Displacement map weird shadows
I think that's most likely an issue with the "lighter" faces being too large. There's a limit with how much a single face can be subdivided for displacement, so what you're likely seeing is the larger faces reaching one level of subdivision and the smaller faces reaching a much denser level. If you can slice up those faces then you might reach a more consistent result.Damien Alomar<br />Generally Cool Dude
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Re: Displacement map weird shadows
Alright, that kind of worked, but no matter how small or large they are they are always showing up in the same spots. I also tryed recreating the entire face, remapping the textures. And that did nothing.- Doweth!
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Re: Displacement map weird shadows
Not really sure then...my only other guess would be a front face/back face thing, but that doesn't seam like it would really be it. You can send this in as a support ticket by emailing to vfs_support@asgvis.com If the scene is less than 8 mbs you can just attach it to the email. If its more, then put it up on a hosting site like mediafire.com for us to download.Damien Alomar<br />Generally Cool Dude
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