Does anyone happen to know the name of those images you can insert into your model (in max anyways) and they are animated and almost fully 3d, but not 3d if that makes any sense (so when the camera rolls around them you see the back of the persons head and not the front, not a "face me" component). I have googled all my options and searched around but cannot remember what they are called. If anyone has any idea that would be so much help, thanks!
Announcement
Collapse
No announcement yet.
Animated Images
Collapse
X
-
Re: Animated Images
Originally posted by JoeDoes anyone happen to know the name of those images you can insert into your model (in max anyways) and they are animated and almost fully 3d, but not 3d if that makes any sense (so when the camera rolls around them you see the back of the persons head and not the front, not a "face me" component). I have googled all my options and searched around but cannot remember what they are called. If anyone has any idea that would be so much help, thanks!
They are basically animated textures (.avi) on a 2D surface.
In Max you can animate the billboard (= move it directional) and it will render.
It's a pity Vray for Sketchup doesn't support this.
-
Re: Animated Images
At this point I wouldn't hold my breath for animated images. Without full blown animation support (SU doesn't even have the concept of frames), then specifying start and stop values for those textures become extremely complex. Maybe version 3, but not for the next one. Sorry guys.Damien Alomar<br />Generally Cool Dude
Comment
-
Re: Animated Images
Originally posted by dalomarAt this point I wouldn't hold my breath for animated images. Without full blown animation support (SU doesn't even have the concept of frames), then specifying start and stop values for those textures become extremely complex. Maybe version 3, but not for the next one. Sorry guys.
Sure, SU doesn't support object animation out of the box, but there are ways to set it up using rubies and even render it using Vray for Sketchup, including a smooth camera path.
Support for animated textures is a thing that is missing to be able to make superb Viz animations, comparable to C4D and/or Max.
I really encourage Asgvis to consider implementing AVI textures for Vray for sketchup.
The lack of video textures could be a reason to turn to competing Vray versions on other platforms.
By the way, the use of animated textures not always has the need for object animation.
Animated water surfaces, television screens, advertisement billboards, an animated Sky billboard etc... are examples where animated textures are really useful in camera animations without objects moving.
Regards,
Biebel
Comment
-
Re: Animated Images
No offense guys, but if you're going to work in SU then you're going to have to deal with some of the limitations that come along with it. Animation has some HUGE limitations within SU, and it was never really built for animations in the first place. Yes, there are 3rd party ruby scripts out there that fake/hack animation in SU (and they rely on a lot of tricks if you take a closer look at how they work), but we're not in the business of making V-Ray for SU/(insert ruby script here). If your looking for more fully fledged animation support, then this is something you should really be looking for outside of SU.
We will be looking to expand our animation support as much as we can, but due to the SU environment we are limited in what we can effectively do. When it comes to animating specific parameters this become EXTREMELY difficult. The main reason its difficult is because SU has no concept of time or keyframes. Without these it becomes nearly impossible to dictate when those changes will happen and how even manipulate them.
Right now we have a lot of new features, fixes, and changes that we are looking to add to VfSU...Proxies, additional materials, updated interface, parsing improvements just to name a few. These take development time and testing time. If you want us to put all those on the back burner to put in these kinds of animation features then fine, but I'm not 100% sure that a lot of other users would come to that consensus.
I'm not saying that having animated textures wouldn't be a great feature to add to V-Ray or that I wouldn't want to see them. However, considering the features that are yet to be added, the amount of potential development time to add this feature, and the additional support/documentation/tutorial materials that would have to be made for this one feature alone, I have to say that it does wind up have a low priority on the list of things to add.Damien Alomar<br />Generally Cool Dude
Comment
-
Re: Animated Images
Wow, cool features planned !
Proxies and better (faster) parsing, that's great!
About the animated textures.
One of the directors asked me to lift our animation capabilities in the office to a higher level.
I proposed to go full VrayForSketchup for that and buy some licenses.
I figured out good ways to get smooth camera paths (yes it's a hack, but I am sure better scripts will come) and render them using VrayforSU.
I had to admit to the director that animated 'walking people', 'animated water' and moving 'skies' were not possible and he replied we must have that in the workflow.
Do I need to go 3DsMax/C4D now?
The director wants the highest quality...and he's right.
It is my believe, Sketchup and Vray can provide it.
Sometimes I hate sketchup as much as you do (Do you ? ), but in the end it is one of the greatest apps to use and the workflow is the best ever imho.
In good hands, SU is not an underachiever at all compared to the dinosaur apps (even though Google needs to fix some things).
Comment
-
Re: Animated Images
Nicely put Kwist. I've been making a little headway into Rhino and 3DS Max for a new employer, but it's already apparent that in terms of speed and ease for architectural presentations and especially design SU is still way way ahead. If there was some way for Google to rewrite SU from the ground up (I'm told that's what it needs by folks who know a lot more about such things than I do) allowing for much higher poly-support and plugin efficiency, but retain it's current GUI and workflow plus add the 4th dimension then it'd definitely be on a winning track again. Unfortunately I doubt The Big Rewrite will ever happen so SU will never develop beyond being a very fast orthogonal modeller for exporting to other modelling apps. SU is literally a toy for Google and it's really starting to be evident in its lack of mature development.SU 2018 + VfSU 4.0
Comment
-
Re: Animated Images
Originally posted by biebelDo I need to go 3DsMax/C4D now?
The director wants the highest quality...and he's right.
It is my believe, Sketchup and Vray can provide it.
Sometimes I hate sketchup as much as you do (Do you ? ), but in the end it is one of the greatest apps to use and the workflow is the best ever imho.
In good hands, SU is not an underachiever at all compared to the dinosaur apps (even though Google needs to fix some things).
Originally posted by JacksonI've been making a little headway into Rhino and 3DS Max for a new employer, but it's already apparent that in terms of speed and ease for architectural presentations and especially design SU is still way way ahead.
If there was some way for Google to rewrite SU from the ground up (I'm told that's what it needs by folks who know a lot more about such things than I do) allowing for much higher poly-support and plugin efficiency, but retain it's current GUI and workflow plus add the 4th dimension then it'd definitely be on a winning track again. Unfortunately I doubt The Big Rewrite will ever happen so SU will never develop beyond being a very fast orthogonal modeller for exporting to other modelling apps. SU is literally a toy for Google and it's really starting to be evident in its lack of mature development.Damien Alomar<br />Generally Cool Dude
Comment
-
Re: Animated Images
Originally posted by JacksonI've been making a little headway into Rhino and 3DS Max for a new employer, but it's already apparent that in terms of speed and ease for architectural presentations and especially design SU is still way way ahead.Originally posted by DalomarI couldn't disagree more. I've seen a lot of different people work in a lot of different 3d environments and speed has way more to do with how comfortable and how knowledgeable you are within that environment. The other component is what it is you're actually trying to create. SU does really good at creating orthogonal shapes...but for character modeling it wouldn't stand a chance. IOW, speed is relative and one app may be super "fast" at one thing and may be slow as hell with another. I could make something in Rhino in about 3 clicks that would take ages in SU...I could do something in Zbrush that would be damn near impossible in both Rhino and SU.
All in all, even when I do make the now-inevitable leap over to Rhino or 3DS Max (I'd prefer Rhino, my boss would prefer 3DS) I'm fairly certain that SU will have a place in my toolbelt for many years to come, if only for early designing and boxing out all the simpler volumetric parts of models.SU 2018 + VfSU 4.0
Comment
-
Re: Animated Images
Originally posted by dalomarThats probably the biggest reason SU7 was almost exactly the same as SU6 (opps did I just say that)
I used 3DS Max and Rhino when I did my studies. Afterwards when I got a job in an architectural office where SU was the only 3D tool used it's become the tool I've used exclusively since. It's great for the main purposes we do, designing and redesigning, but I wish I some times could use other tools to make animations and be able to deal with larger scenes.
Unfortunately, for me, the models needs to be editable why everyone at the office, so I have to stick with SU. Though, since we've obtained Revit and it seems we're using it for more projects, I'm trying to get people warmed up for 3D Studio Max since it integrates with Revit.
Until then, I continue to push SU to its edges and keep on nagging ASGVis for more and more power.Please mention what V-Ray and SketchUp version you are using when posting questions.
Comment
-
Re: Animated Images
Hi Dalomar,
I tend to agree with Thomthom that SU in arch firms really can be the central 3D design/ viz tool.
The only thing that sucks about Sketchup is Google. They are not taking their own product serious or is it simply incompetence?
Here some of the vids I made in a SU/ Vray combo. Some are just experiments, but they help to convince the directors in the office to go VfSU:
http://www.youtube.com/watch?v=vEZm-...channel&fmt=18
http://www.youtube.com/watch?v=u_9HO...el_page&fmt=18
http://www.youtube.com/watch?v=FJzTbWsOQwE&fmt=18
http://www.youtube.com/watch?v=5Dk2O8p6g8E&fmt=18
And Dalomar,
Complexer motion CAN be done using SU+ Vray. Not easy, but possible
An example:
http://www.youtube.com/watch?v=UztTN...channel&fmt=18
Comment
-
Re: Animated Images
Originally posted by JacksonSU is literally a toy for Google and it's really starting to be evident in its lack of mature development.
Originally posted by dalomarSU7 was almost exactly the same as SU6 (opps did I just say that)
Comment
-
Re: Animated Images
Jackson,
I got your point, and I'm fully aware of the extent to which SU is used in today's architectural practice. My point is that speed is relative and that the only reason why people proclaim that SU is fast is because they don't know or aren't familiar those other programs.
Kwisten,
The quality of those animations are great, but the camera movements are very confusing at times, aren't very smooth, and have jerky starts and stops. Its not a comment on your animating its a comment on the tools that are available within SU to generate those camera movements. Having full control of all aspects of the camera and easy ways to make the kinds of minute adjustments needed for camera motion is something that is worth its weight in gold in a number of situations. Even with specifying camera and target curves (this is how I've done almost all my animating in Rhino) there still isn't as much control as you'll get within a full animation program. Its hard to understand if you've never animated that way, but trust me it really doesn't compare.Damien Alomar<br />Generally Cool Dude
Comment
Comment