Hi guys, I'm still a new user with Vray so want to double check that I am using the software 'optimally'.
I have been browsing the forum today looking at older posts and read a few about linked materials which made me wonder if the way I am creating and applying materials is the correct way of using vray. Heres an example of how I use it.
1- Create model geometry within sketchup
2- Create textures and bumpmaps etc in third party apps. I rarely use any default materials as they are hardly ever relevant to any of my projects and I often create texture maps using my own on site photos.
3-Apply texture jpegs to my skecthup model and change material name within sketchup i.e. brick texture will be named 'Brick1' in sketchup materials editor list.
4-Once all textures applied to sketchup model I then open up Vray material editor screen.
5-Go thru each material i.e. 'Brick1' and add bumpmaps/reflection values etc. to create 'Brick1' Vray material
6-Hit render....
So that is my typical workflow. I thought that any brick texture that is called 'Brick1' in my sketchup model will automatically render out using the 'Brick1' vray material. Am I wrong? My render outputs seem ok and the materials seem to work as intended.
To be honest I've never used this linked material feature that I have read about today, should I be doing? Am I creating Vray materials the wrong way? Whats the advantage/disadvantage? I'm a bit confused, LOL!
I have been browsing the forum today looking at older posts and read a few about linked materials which made me wonder if the way I am creating and applying materials is the correct way of using vray. Heres an example of how I use it.
1- Create model geometry within sketchup
2- Create textures and bumpmaps etc in third party apps. I rarely use any default materials as they are hardly ever relevant to any of my projects and I often create texture maps using my own on site photos.
3-Apply texture jpegs to my skecthup model and change material name within sketchup i.e. brick texture will be named 'Brick1' in sketchup materials editor list.
4-Once all textures applied to sketchup model I then open up Vray material editor screen.
5-Go thru each material i.e. 'Brick1' and add bumpmaps/reflection values etc. to create 'Brick1' Vray material
6-Hit render....
So that is my typical workflow. I thought that any brick texture that is called 'Brick1' in my sketchup model will automatically render out using the 'Brick1' vray material. Am I wrong? My render outputs seem ok and the materials seem to work as intended.
To be honest I've never used this linked material feature that I have read about today, should I be doing? Am I creating Vray materials the wrong way? Whats the advantage/disadvantage? I'm a bit confused, LOL!
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