Hi everyone, I've a trouble, in my final render appear a stains of light, I don't know the cause. it seems as if the light from outside filtered, but that isn't. I checked. I gave up a double wall on the outside to prevent the entry of light, but is not work. I suppose that the configuration options are wrong, because I render in three output resolutions (800x600, 640x480 and 320x240) and the stains are the same size.
1º engine: Irradiance Map ( least square fit/ density based)
2º engine: Light cache ( i tried with monte carlo and I got the same results)
Image sampler: Adaptative DMC+Catmull rom
Color maping type: Reinhard
Double Wall
The stains appeared when the sky light is active in the GI configuration
*Without Skylight
sorry for my english.
Thanks for reading...greetings.
1º engine: Irradiance Map ( least square fit/ density based)
2º engine: Light cache ( i tried with monte carlo and I got the same results)
Image sampler: Adaptative DMC+Catmull rom
Color maping type: Reinhard
Double Wall
The stains appeared when the sky light is active in the GI configuration
*Without Skylight
sorry for my english.
Thanks for reading...greetings.
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