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  • Stains of light

    Hi everyone, I've a trouble, in my final render appear a stains of light, I don't know the cause. it seems as if the light from outside filtered, but that isn't. I checked. I gave up a double wall on the outside to prevent the entry of light, but is not work. I suppose that the configuration options are wrong, because I render in three output resolutions (800x600, 640x480 and 320x240) and the stains are the same size.

    1º engine: Irradiance Map ( least square fit/ density based)
    2º engine: Light cache ( i tried with monte carlo and I got the same results)
    Image sampler: Adaptative DMC+Catmull rom
    Color maping type: Reinhard





    Double Wall



    The stains appeared when the sky light is active in the GI configuration
    *Without Skylight


    sorry for my english.
    Thanks for reading...greetings.


  • #2
    Re: Stains of light

    Well, I could solve the problem. The error was in the glass wall. Check Affect Shadows in the Material Editor and Voala!.



    Physical cam On

    *Other Image


    With standard Camera

    Greetings.

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    • #3
      Re: Stains of light

      Nice clean images, well done. I like the glass block wall showing the light shining through.

      Comment


      • #4
        Re: Stains of light

        Thanks Edonk, I'm glad you like it. Greetings

        Comment


        • #5
          Re: Stains of light

          Hello!

          I´m a long time sketchup user, but I´m giving my first steps with vray.
          I notice that there are some maps to download on the AGVIS site, but I´ve tried it in vray for sketchup and they don´t work .
          Is there somebody who can help me? ??? ???

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