Hey guys.
Got a bit bored today and decided to test different things like the free Arroway textures, and HDRI maps. The Eames Chair is from the Warehouse and I upped the polycount using Subdivide and Smooth.
I used Jackson's technique in blending the Vray Sun and an HDRI image. However, I ended up with this little light blotch in the render. I've had this issue before on other projects but I usually just Photoshop them out. But now I would like to resolve it properly.
I've changed the Color Mapping type from Linear Multiplier to Exponential to HSV Exponential. The light blotch has definitely improved from switching it but has not fully resolved the issue.
Any help would be great!
Edit: thought I'd throw in a Photoshopped version of it too just for kicks
Got a bit bored today and decided to test different things like the free Arroway textures, and HDRI maps. The Eames Chair is from the Warehouse and I upped the polycount using Subdivide and Smooth.
I used Jackson's technique in blending the Vray Sun and an HDRI image. However, I ended up with this little light blotch in the render. I've had this issue before on other projects but I usually just Photoshop them out. But now I would like to resolve it properly.
I've changed the Color Mapping type from Linear Multiplier to Exponential to HSV Exponential. The light blotch has definitely improved from switching it but has not fully resolved the issue.
Any help would be great!
Edit: thought I'd throw in a Photoshopped version of it too just for kicks
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