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  • Specularity Map

    I've seen this question asked in many posts on this forum, but none are ever answered.

    I've got a few textures from Arroway Textures that come with specularity maps. In Vray, there are places to insert maps for diffuse, transparency, bump, displacement, reflectivity, and refraction, but nothing for specularity.

    Where in Vray do I insert the specularity map?
    I am currently using V-Ray 1.49.01.
    SketchUp 8.0.11752
    Windows 7 Professional-64 bit
    Intel(R) Core(TM) i5 K655 @ 3.20GHz
    8.00GB of RAM, 1.2TB Hard Drive

    Marcus McLin, Intern - Serena Sturm Architects

  • #2
    Re: Specularity Map

    and what is an specular map also please ;D
    los campeones no nacen, se hacen...

    Comment


    • #3
      Re: Specularity Map

      I would put that in a second reflection layer...

      Comment


      • #4
        Re: Specularity Map

        Originally posted by TOM
        I would put that in a second reflection layer...

        That was my first impression, too. But what if the texture only has a specularity map, but no reflectivity map?
        I am currently using V-Ray 1.49.01.
        SketchUp 8.0.11752
        Windows 7 Professional-64 bit
        Intel(R) Core(TM) i5 K655 @ 3.20GHz
        8.00GB of RAM, 1.2TB Hard Drive

        Marcus McLin, Intern - Serena Sturm Architects

        Comment


        • #5
          Re: Specularity Map

          Originally posted by Marcus McLin
          Where in Vray do I insert the specularity map?
          I second that question.
          In the previous VfS version specular map assigned under reflection> frensel's white color "m" > selecting bitmap type> and choosing your Spec. map.

          But with the new version I'm not sure it's still the place for it...
          www.Top3Dstudio.com
          SU 8
          VfS 1.48.89
          Win 7 64-bit

          Comment


          • #6
            Re: Specularity Map

            Originally posted by 40th
            Originally posted by Marcus McLin
            Where in Vray do I insert the specularity map?
            I second that question.
            In the previous VfS version specular map assigned under reflection> frensel's white color "m" > selecting bitmap type> and choosing your Spec. map.

            But with the new version I'm not sure it's still the place for it...
            Same thing - use the TexFresnel map - but now it's named perpendicular and parallel. Old VfSU'd white color slot is the perpendicular one.
            Please mention what V-Ray and SketchUp version you are using when posting questions.

            Comment


            • #7
              Re: Specularity Map



              In the previous VfS version specular map assigned under reflection> frensel's white color "m" > selecting bitmap type> and choosing your Spec. map.

              [/quote]

              When you say "fresnel's white color," do you mean we have to change the fresnel color to white? Because by default, the fresnel color is gray.
              I am currently using V-Ray 1.49.01.
              SketchUp 8.0.11752
              Windows 7 Professional-64 bit
              Intel(R) Core(TM) i5 K655 @ 3.20GHz
              8.00GB of RAM, 1.2TB Hard Drive

              Marcus McLin, Intern - Serena Sturm Architects

              Comment


              • #8
                Re: Specularity Map

                Originally posted by Marcus McLin
                When you say "fresnel's white color," do you mean we have to change the fresnel color to white? Because by default, the fresnel color is gray.
                No - the white is just the amount of reflection. And if you use a map then the colour won't matter.

                And to me the defaults are white Perpendicular and black Parallel.
                Please mention what V-Ray and SketchUp version you are using when posting questions.

                Comment


                • #9
                  Re: Specularity Map

                  Gotcha.

                  Thanks for clearing that up for me, ThomThom.
                  I am currently using V-Ray 1.49.01.
                  SketchUp 8.0.11752
                  Windows 7 Professional-64 bit
                  Intel(R) Core(TM) i5 K655 @ 3.20GHz
                  8.00GB of RAM, 1.2TB Hard Drive

                  Marcus McLin, Intern - Serena Sturm Architects

                  Comment


                  • #10
                    Re: Specularity Map

                    And to me the defaults are white Perpendicular and black Parallel.
                    We change the names because now is easier to understand the concept. I made this small explanation about the fresnel effect.


                    Best

                    Comment


                    • #11
                      Re: Specularity Map

                      Awesome explanation, Fernando!
                      I am currently using V-Ray 1.49.01.
                      SketchUp 8.0.11752
                      Windows 7 Professional-64 bit
                      Intel(R) Core(TM) i5 K655 @ 3.20GHz
                      8.00GB of RAM, 1.2TB Hard Drive

                      Marcus McLin, Intern - Serena Sturm Architects

                      Comment


                      • #12
                        Re: Specularity Map

                        Very good explanation!
                        I have a question, the specular map should go to both slots (perpendicular and parallel) ?
                        If you want some reflection while looking at it parallel, then yes. It all depends on the properties of the material. As Fernando mentioned, if you don't want any reflecction parallel, then leave it black.
                        www.Top3Dstudio.com
                        SU 8
                        VfS 1.48.89
                        Win 7 64-bit

                        Comment


                        • #13
                          Re: Specularity Map

                          I have a question, the specular map should go to both slots (perpendicular and parallel) ?
                          Is not necessary to use the specular map on the parallel slot. The reason is because the parallel slot already have a black color (matte).

                          Best

                          Comment


                          • #14
                            Re: Specularity Map

                            Very good explanation!
                            I have a question, the specular map should go to both slots (perpendicular and parallel) ?
                            If you want some reflection while looking at it parallel, then yes. It all depends on the properties of the material. As Fernando mentioned, if you don't want any reflecction parallel, then leave it black.
                            Please mention what V-Ray and SketchUp version you are using when posting questions.

                            Comment


                            • #15
                              Re: Specularity Map

                              very nice explantion. how about falloff map do you have the same illustration?
                              http://www.nomeradona.blogspot.com/
                              http://www.sketchupvrayresources.blogspot.com/
                              http://www.nomeradonaart.blogspot.com/

                              Comment

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