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  • Freezes before light cache is built!

    I have an i7 chip in my comp wit hWindows & as the OS in case this matters.
    When I run a render with the irradiance map as the primary engine, Dmc as the second it takes about 10hrs t orender an 800x600 image, if I use the preffered DMC primary, light cache secondary it doesn't even build the light cache and instead offers this error message:
    Beginning render sequence
    Preparing renderer...
    Preparing scene for rendering.
    [RenderView] startCameraTime=0.000000, endCameraTime=0.033333
    [RenderView] numCameraTMs=2, numFrames=1, frameSamples=2
    Initializing built-in VFB.
    [RenderView] startCameraTime=0.000000, endCameraTime=0.033333
    [RenderView] numCameraTMs=2, numFrames=1, frameSamples=2
    Preparing camera sampler.
    Preparing scene for frame.
    MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
    MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
    MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
    MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
    MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
    MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
    MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
    MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
    MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
    MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
    MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
    MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
    MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
    MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
    MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
    MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
    MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
    MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
    MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
    MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
    MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
    MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
    MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
    MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
    MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
    MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
    MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
    MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
    MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
    MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
    MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
    MtlMulti (noname) "mtls" parameter is deprecated; use "mtls_list" and "ids_list" instead.
    Compiling geometry.
    Preparing ray server.
    Creating and initializing 8 thread(s).
    Allocating memory for build data of 815182 faces (22825096 bytes, 21.8 MB).
    Initializing face build data.
    Creating 'done' event.
    Starting first thread.
    Waiting for thread completion.
    Releasing thread resources.
    Preparing faces for intersection tests.
    SDTree statistics:
    Total number of faces stored: 815182
    Max tree depth: 40
    Average tree depth: 24.4608
    Number of tree nodes: 157757
    Number of tree faces: 2008787
    Number of tree leafs: 67067
    Average faces/leaf: 29.9519
    Memory usage: 49.59 MB
    Scene bounding box is [-264.545,-438.469,-4.09034]-[136.059,389.878,194.213]
    Preparing direct light manager.
    Preparing global light manager.
    Irradiance sample size is 84 bytes
    Photon size is 56 bytes.
    Light cache sample size is 120 bytes.
    Building light cache.
    Tracing 4000000 image samples for light cache in 8 passes.
    Setting up 8 thread(s)
    Light cache time interval is (0.000000, 0.000000)
    Light cache time interval is (0.000000, 0.000000)
    Light cache time interval is (0.000000, 0.000000)
    Light cache time interval is (0.000000, 0.000000)
    Light cache time interval is (0.000000, 0.000000)
    Light cache time interval is (0.000000, 0.000000)
    Light cache time interval is (0.000000, 0.000000)
    Light cache time interval is (0.000000, 0.000000)
    Bitmap file "C:\ProgramData\ASGvis\VRayForSketchUp\Textures\Wo od_Lumber_ButtJoined.jpg" loaded.
    Bitmap file "C:\HDRImages\Studio_HDR_giveaway_by_zbyg\studio00 4preview.jpg" loaded.
    Bitmap file "C:\Documents and Settings\All Users\Application Data\ASGvis\Materials\Textures\Brushed Metal.png" loaded.
    Bitmap file "\\DESIGN5\In BOX\KEITH\Textures\Tiles 50x50mm Dark Grey Dark Grey Grout 6x6.jpg" loaded.
    Bitmap file "C:\HDRImages\Studio_HDR_giveaway_by_zbyg\studio00 4.hdr" loaded.

    I don't know what to do to make it render. If I open a basic SketchUp file and just click render then it works fine. Help!

  • #2
    Re: Freezes before light cache is built!

    How big/complex is your model? And what do you mean by "basic SketchUp file?" Could you post some screen shots of what you're working on, just to get a better idea of where the problem may be coming from?
    I am currently using V-Ray 1.49.01.
    SketchUp 8.0.11752
    Windows 7 Professional-64 bit
    Intel(R) Core(TM) i5 K655 @ 3.20GHz
    8.00GB of RAM, 1.2TB Hard Drive

    Marcus McLin, Intern - Serena Sturm Architects

    Comment


    • #3
      Re: Freezes before light cache is built!

      Yes - a screenshot of your model would help. A render will vary greatly depending on how its build and what light and type of materials you put in it.
      Please mention what V-Ray and SketchUp version you are using when posting questions.

      Comment


      • #4
        Re: Freezes before light cache is built!

        Just to put it out there. When i have complex models with reflective surfaces. forget about render time... I try and limit the reflective materials when i can. I know its great on most high finish woods but that can definitely change your render times.
        -Intel Core i7-930-<br />-12GB DDR3 SDRAM-<br />-ATI Radeon HD5970-<br />-1TB Hard Drive-

        Comment


        • #5
          Re: Freezes before light cache is built!

          Displacement, glossy reflection, lots of glass, lots of lights all can cause high render time depending on settings.
          Please mention what V-Ray and SketchUp version you are using when posting questions.

          Comment


          • #6
            Re: Freezes before light cache is built!

            Hi all, thanks for your input but I have now sorted it!

            I found a very helpful guy who has a blog about SketchUp and V-Ray and he basically said the same sort of things as you.

            I downloaded a plug-in called "Remove C-G material" which speeds up render times, lowered the subdivs on reflective surfaces to between 8 and 12 and removed some lights.

            All these steps resulted in a 30 minute render of quite a complex shop interior that had previously taken 9 hrs!

            Thanks again for your input though.


            Regards, Kris.

            Comment

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