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  • clay effect / ?

    Hi,

    Any idea how to get a good looking clay effect without using a physical camera?


    thx


  • #2
    Re: clay effect / ?

    Can you provide a real image as reference?

    Comment


    • #3
      Re: clay effect / ?

      what do you mean for "real"?

      I am looking for this effect

      Comment


      • #4
        Re: clay effect / ?

        To get that kind of effect you need the ambient occlusion or dirt material. With the new build you can do that.

        Comment


        • #5
          Re: clay effect / ?

          Serra,
          I meant a photograph
          If you say clay, then I think of something like this. But it also could look like that.

          Fernando,
          what's that AO fuzz all about?
          As far as I know, AO is a fake GI effect that simulates diffuse reflexions at higher speed than actual reflexion calculation - am I mistaken?
          As a matter of fact, we do have GI, don't we? ...so, I'd just define the following material:





          Reflexion Settings Page:


          Displacement Settings Page:



          Does that make any sense?

          Cheers,
          m

          edit: yea, I'm a Rhino user...

          Comment


          • #6
            Re: clay effect / ?

            is great
            My Vray for Rhino Gallery Updated 2011 Toon and Gold&nbsp; Comments are Welcome<br />http://ozanbdesign.tumblr.com/tagged/Rhino My Tumblr Rhino Gallery

            Comment


            • #7
              Re: clay effect / ?

              Hi Matthias,

              I am also testing using "override material color" and GI.
              It renders fast.. but doesn´t look too good..

              your is very good!

              How did you set the lights??


              Thx

              Comment


              • #8
                Re: clay effect / ?

                Fernando,
                what's that AO fuzz all about?
                As far as I know, AO is a fake GI effect that simulates diffuse reflexions at higher speed than actual reflexion calculation - am I mistaken?
                As a matter of fact, we do have GI, don't we? ...so, I'd just define the following material:

                Hi Matthias
                Here are a little bit more information about AO

                http://en.wikipedia.org/wiki/Ambient_occlusion

                and here is my test


                and my setting. I have only GI on my environment and IM - DMV


                Best

                Comment


                • #9
                  Re: clay effect / ?

                  Hi fpedrogo,

                  Thx for your hint!

                  where can I find more information about
                  Radius / Subdivs / Amout
                  in the AO settings?

                  thx again

                  Comment


                  • #10
                    Re: clay effect / ?

                    Hi Serra
                    I'm working in a quick guide
                    Here is the AO page. This is not the final artwork.

                    Best

                    Comment


                    • #11
                      Re: clay effect / ?

                      ooh
                      very nice!

                      Thank you very much!

                      Comment


                      • #12
                        Re: clay effect / ?

                        Originally posted by Serra
                        How did you set the lights??
                        Serra,
                        It's just plain white GI and one white rectangular light right above the object.



                        Originally posted by fpedrogo
                        Here are a little bit more information about AO

                        http://en.wikipedia.org/wiki/Ambient_occlusion
                        Fernando,
                        yea - I already read through this. The German Wikipedia site about AO is much better (if you can read German, of course ).
                        Anyhow, I'm under the impression that it's not a re-calculation of what actually happens in reality from a physical point of view. It's merely a b/w map or layer that is created using rays casted off objects in every direction and then is multiplied with the render output - rather than using actual lightrays (from light sources in the scene) that bounce off the objects and pick up the object's colour (which leads to proper colour bleeding effects).

                        So it's an approximation, isn't it?

                        Comment

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