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Serra,
I meant a photograph
If you say clay, then I think of something like this. But it also could look like that.
Fernando,
what's that AO fuzz all about?
As far as I know, AO is a fake GI effect that simulates diffuse reflexions at higher speed than actual reflexion calculation - am I mistaken?
As a matter of fact, we do have GI, don't we? ...so, I'd just define the following material:
Fernando,
what's that AO fuzz all about?
As far as I know, AO is a fake GI effect that simulates diffuse reflexions at higher speed than actual reflexion calculation - am I mistaken?
As a matter of fact, we do have GI, don't we? ...so, I'd just define the following material:
Hi Matthias
Here are a little bit more information about AO
Fernando,
yea - I already read through this. The German Wikipedia site about AO is much better (if you can read German, of course ).
Anyhow, I'm under the impression that it's not a re-calculation of what actually happens in reality from a physical point of view. It's merely a b/w map or layer that is created using rays casted off objects in every direction and then is multiplied with the render output - rather than using actual lightrays (from light sources in the scene) that bounce off the objects and pick up the object's colour (which leads to proper colour bleeding effects).
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