Rendering glass perpendicular will not come out right. I cant figure it out. Any advice will be helpful. I am using a camera and the sky for my light source. the glass on the right comes out overexposed with the clear glass material. So i make the object very opaque and now you see the back wall very grainy. the windows on the left are sunken in and are dark. I dropped a rectangle but nothing. What should i do, i could tweek the model, shall i tilt the glass? what the easiest way render glass.
this one i cant figure out
https://docs.google.com/leaf?id=0B8K...ZDg2YjFm&hl=en
This other elevation looks a little better
https://docs.google.com/leaf?id=0B8K...ZjZjNmE3&hl=en
Also my image always comes out muddy. how can i solve this, which setting will be the easiest to adjust? sun, camera?
this one i cant figure out
https://docs.google.com/leaf?id=0B8K...ZDg2YjFm&hl=en
This other elevation looks a little better
https://docs.google.com/leaf?id=0B8K...ZjZjNmE3&hl=en
Also my image always comes out muddy. how can i solve this, which setting will be the easiest to adjust? sun, camera?
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