Hi,
I have a very simple metal panel texture which consists of a b/w jpeg of a rectangle. I want to be able to color it in SU and then render that color using VRAY. Back in 1.05.30 I was able to achieve this by setting up a blended texture that had color in slot a and the bitmap in slot b and then set the blend ratio to be 100% towards the color. This allowed me to use the same bitmap as a bumpmap when rendering, and yet the lines of the texture would still show up in SU. And as a bonus I could change the color to whatever I wanted and it would show both in SU and the render.
I was just wondering if this is possible in the new VRay.
Thanks
Rob
I have a very simple metal panel texture which consists of a b/w jpeg of a rectangle. I want to be able to color it in SU and then render that color using VRAY. Back in 1.05.30 I was able to achieve this by setting up a blended texture that had color in slot a and the bitmap in slot b and then set the blend ratio to be 100% towards the color. This allowed me to use the same bitmap as a bumpmap when rendering, and yet the lines of the texture would still show up in SU. And as a bonus I could change the color to whatever I wanted and it would show both in SU and the render.
I was just wondering if this is possible in the new VRay.
Thanks
Rob
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