So far so good, i had no problems assigning emissive materials to my models, but now i am facing a weird problem. I cant get an emissive material to work in some zones of the model. The model is no - textured, i mean, it doesnt matter where i put the emissive materials , the result should be the same. The material is double - sided, and i played along with the intensity (i raised it till 50000 or someting), i exploited / grouping everything (just in case) and i dunno wats going on. The thing is since the emissive material seems to work (even if the emission is almost non existent) in some parts of the model (see screens) in other zones its like vray is ignoring the emissive layer. Any ideas?
This is the working emissive material:
Even if the emission is very low (I CANT GET IT HIGHER, advises are very welcome), it seems that it works.
This is the same material in the same model in a different zone:
I textured the zone around it for testing purposes, but it doesnt matter, the emissive material seems not to work.
I also played with the physical camera and the sun light with no changes.
Any ideaS?
I have the fist layer as an emissive layer with a red fresnel and a difusse layer with a textcolor layer.
This is the working emissive material:
Even if the emission is very low (I CANT GET IT HIGHER, advises are very welcome), it seems that it works.
This is the same material in the same model in a different zone:
I textured the zone around it for testing purposes, but it doesnt matter, the emissive material seems not to work.
I also played with the physical camera and the sun light with no changes.
Any ideaS?
I have the fist layer as an emissive layer with a red fresnel and a difusse layer with a textcolor layer.
Comment