I try to render a detailed air filter on a small size to save some time. But the result is as my attachment. Which settings can I change to get the result more cleaner so that the details are more clear. Tried several settings I found but no real change yet.
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Bit smudgy shadows with detailed image
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Well that was actually real size I tried to render it. Tried lots of settings and if I render it bigger you get something like this attachment. Still don't understand why it's not consistant with the shadows as it's just a repeating structure. Tried really lots of settings. With the lights and the options. It's renderded in a kind of studio set up. Left/right/top light. Also changed the subdivs in the lights and shadow bias but not much difference.
Although this does look better even when scaled down it's not consequent.V-Ray 6 Beta | Intel i9 9900K | 64GB | 1x 512GB EVO 970 Pro SSD | 1x 1TB Kingston Nvme | 1x 4TB Lexar Nvme | 2x 6TB SATA | 1x 4TB SATA | 1x RTX 4090 24GB + 1x RTX 3090 24GB
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Yeah I googled a lot and changed so much settings but result is still dissapointing. If I've some time left I might scale the entire model to see if that helps. And it's not that I'm that familiair with the interface and settings but tried lots of things to reduce blotchiness and only render a part of the image to see if it helped. Even at the higher resolutions. You say it's the irrmap sampling, could be.. but I wonder what will happen if I removed the light and used the normal environmental lightning. But takes lots of time to try all settings. Don't have many left.V-Ray 6 Beta | Intel i9 9900K | 64GB | 1x 512GB EVO 970 Pro SSD | 1x 1TB Kingston Nvme | 1x 4TB Lexar Nvme | 2x 6TB SATA | 1x 4TB SATA | 1x RTX 4090 24GB + 1x RTX 3090 24GB
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V-Ray 6 Beta | Intel i9 9900K | 64GB | 1x 512GB EVO 970 Pro SSD | 1x 1TB Kingston Nvme | 1x 4TB Lexar Nvme | 2x 6TB SATA | 1x 4TB SATA | 1x RTX 4090 24GB + 1x RTX 3090 24GB
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Well hereby the settings I used...Attached FilesV-Ray 6 Beta | Intel i9 9900K | 64GB | 1x 512GB EVO 970 Pro SSD | 1x 1TB Kingston Nvme | 1x 4TB Lexar Nvme | 2x 6TB SATA | 1x 4TB SATA | 1x RTX 4090 24GB + 1x RTX 3090 24GB
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Originally posted by stinkie7000 View PostThere's no point in using detail enhancement to compensate for bad GI settings.
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Hi
First I think that the white color is over bright, you need to play with the exposure just a little bit. Second you have a lot of details in that model and your setting are having hard time to properly samples them. I should try with fixed rate as my anti-aliasing and irradiance map + Brute force. Your render will be slower, but if you want to fix the bad GI, you will need a better GI solution and that means more render time.
Best
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Well Fernando, I didn't really knew what you meant by brute forced but as a rough guess I disabled the secondary engine. And below the result. This is the resolution I rendered on (so very low with lots of detail). But lot better result. Even at such a low resolution. Still don't understand why lightcache messes things up doing unpredictable things but ok, this is at least much better.Last edited by OzBoz; 15-02-2012, 11:24 AM.V-Ray 6 Beta | Intel i9 9900K | 64GB | 1x 512GB EVO 970 Pro SSD | 1x 1TB Kingston Nvme | 1x 4TB Lexar Nvme | 2x 6TB SATA | 1x 4TB SATA | 1x RTX 4090 24GB + 1x RTX 3090 24GB
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