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  • #16
    Hey Fernando (and others), I just did a test to render the images below. Above one where I used two render engines, below one I only used Irradiance map. Good way to compare them. Besides the fact that the bottom one has a bit odd top on the filter the filter it self is rendered much more like it should be. I didn't change a single setting, only disabled the second render engine. Don't know but I think that's pretty hard to explain although my GI settings might be not as good as they should be.

    Next, as you can see the rendertime is only about 10 seconds more in the bottom picture.
    Attached Files
    V-Ray 6 Beta | Intel i9 9900K | 64GB | 1x 512GB EVO 970 Pro SSD | 1x 1TB Kingston Nvme | 1x 4TB Lexar Nvme | 2x 6TB SATA | 1x 4TB SATA | 1x RTX 4090 24GB + 1x RTX 3090 24GB

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    • #17
      Well Fernando, I didn't really knew what you meant by brute forced but as a rough guess I disabled the secondary engine.
      I'm sorry, we are working with V-Ray for Rhino and we changed the name of Deterministic Monte-Carlo to Brute Force to be consistent with 3DS Max. I'm sure that we are going to change the name in V-Ray for Sketchup as well.

      Hey Fernando (and others), I just did a test to render the images below. Above one where I used two render engines, below one I only used Irradiance map. Good way to compare them. Besides the fact that the bottom one has a bit odd top on the filter the filter it self is rendered much more like it should be. I didn't change a single setting, only disabled the second render engine. Don't know but I think that's pretty hard to explain although my GI settings might be not as good as they should be.
      What I wanted to said is that you could use Irr Map and Deterministic Monte-Carlo intead of Irr Map and LC.

      If you want, you can send me the scene file and I can refine the setting for you.

      Best

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      • #18
        Thanks Fernando, still don't get why one renderengine gives a better result but I just did a render jusing Irr + Monte-Carlo. With some tweaks of the lights, camera exposure and anti aliasing settings. 5m48s. And it gives a pretty good result as you see (1:1 image) but is it because the Monte-Carlo engine that my blurry aluminium doesn't look that shiny anymore?
        Attached Files
        V-Ray 6 Beta | Intel i9 9900K | 64GB | 1x 512GB EVO 970 Pro SSD | 1x 1TB Kingston Nvme | 1x 4TB Lexar Nvme | 2x 6TB SATA | 1x 4TB SATA | 1x RTX 4090 24GB + 1x RTX 3090 24GB

        Comment

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