I am trying to comp a render using the various channels saved out from VFB. I have read a dozen tutorials on this method using MAX, but when I try to comp my layers out from VfSU, it does not get me to what my RGB pass looks like. I have attached a graphic from another site that I used as a reference. Is there a color mapping setting or VFB setting I need to use to get this to work?
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Hi Matthew!
I do not understand your question, can you be more specific, please?
the RGB pass it is usually what we understand/see as final render, the others can be modified in the "VFB Channels" configurations.Intel(R) Core(TM) i7 975 Extreme Edit. 3.33GHz / 6.4GT/s 8Mb box / Motherboard Gigabyte GA-EX58-UDS / Asus GForce GTX275HDMI 896DD3 (12Gb) / Windows 7- 64bit / Sketchup 2013 / V-Ray
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There is a method where you take your diffuse pass and along with the GI, Lighting, Reflection, Specular, and Self Illumination passes, can combine them together in Photoshop layering so you get the same exact result as the RGB pass. The reason why you would do this is total 100% flexibility to edit the passes and have more power in finalizing your final image. If you go to 4:00 on this video, you will see what I mean. http://www.youtube.com/watch?v=30Sf22jgJbQMatthew Valero, ASAI
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humm, ok! about the "RGB pass", i unaware completely!
Thanks a lot ValeroLast edited by ACastro; 19-11-2012, 03:21 PM.Intel(R) Core(TM) i7 975 Extreme Edit. 3.33GHz / 6.4GT/s 8Mb box / Motherboard Gigabyte GA-EX58-UDS / Asus GForce GTX275HDMI 896DD3 (12Gb) / Windows 7- 64bit / Sketchup 2013 / V-Ray
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