And, this would mean the world to me: would it be possible to have a way to edit the curves of textures like the outout rollout in 3ds max? This would speed up my workflow tremendously.
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Originally posted by sebastien_berthier View PostAnd, this would mean the world to me: would it be possible to have a way to edit the curves of textures like the outout rollout in 3ds max? This would speed up my workflow tremendously.
Originally posted by sebastien_berthier View PostI really appreciated the bump render pass in order to create materials. It would be nice to have it back.
Originally posted by sebastien_berthier View PostI cant find the distributed rendering option. But I guess you ll implement that later. (By the way, the new license server is way more visually appealing and easy to use than before. I appreciated that)
Originally posted by sebastien_berthier View PostIt s also quite tricky to save renders from the frame buffer. It s impossible to choose the correct folder and the file extension. You can save the beauty pass in .exr, but not the other passes.
Originally posted by sebastien_berthier View PostI also noticed that the 2 point perspective doesnt react when you pan or zoom the camera. It just renders the initial view.Best,
Ted Vitale
V-Ray for SketchUp
Product Manager | V-Ray SketchUp
Chaos Group
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Originally posted by sebastien_berthier View PostI also noticed that materials lose their material ID color when you close / relaunch sketchup.
Thanks for the feedback!Best,
Ted Vitale
V-Ray for SketchUp
Product Manager | V-Ray SketchUp
Chaos Group
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Originally posted by sebastien_berthier View PostI ve got another question. In the color mapping, Should I switch on "Linear Workflow" or not in this version of vray? I ve read somewhere that you re not suppose to switch it on vray 3.4 for 3ds max. Is it the same for sketchup?
I hope that helps! If you have more Gamma questions or need specific workflow recomendations, please let me know!Best,
Ted Vitale
V-Ray for SketchUp
Product Manager | V-Ray SketchUp
Chaos Group
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I am a newbie .I wonder that in Vray For Sketch up,All the textures are automatically assigned a "color correction"option , and in color mapping sequence, all textures are de-gamma to 1.0, finally apply a gamma 2.2 to RGB channel.So why the frame buffer SRGB button for some reason is automatically turned on in beta 3.4? Everything seems to be wash-out look like.
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Originally posted by Shiyan lin View PostI am a newbie .I wonder that in Vray For Sketch up,All the textures are automatically assigned a "color correction"option , and in color mapping sequence, all textures are de-gamma to 1.0, finally apply a gamma 2.2 to RGB channel.So why the frame buffer SRGB button for some reason is automatically turned on in beta 3.4? Everything seems to be wash-out look like.
Now, to address the other half of your comment. Because, by default, we have "Don't Affect Colors" enabled in the color mapping, we are not "baking" the Gamma into the frame buffer image and this dictates that the sRGB function needs to be enabled to correctly represent the image in gamma 2.2. The reverse is true, that if you disable "Don't Affect Colors" you also have to disable sRGB in the framebuffer.
All that said, you dont need to worry about the gamma of any of your images because V-Ray for SketchUp handles the gamma of an image for you so you can focus on creating beautiful images rather than trying to manage gamma settings.Best,
Ted Vitale
V-Ray for SketchUp
Product Manager | V-Ray SketchUp
Chaos Group
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Originally posted by tedvitale View PostAll that said, you dont need to worry about the gamma of any of your images because V-Ray for SketchUp handles the gamma of an image for you so you can focus on creating beautiful images rather than trying to manage gamma settings.
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There is also an issue when you change the rotation of the HDRI in RT. It works for a while and then it resets to 0.Last edited by sebastien_berthier; 26-10-2016, 01:44 AM.
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Originally posted by Shiyan lin View PostMaybe the only thing should be carefully dealt with might be color mapping , Reinhard is always useful somehow ,I don't have to change the option to linear multiply or exponential anyway ,just tweak the burn value to get a not over exposed render,am I right?Best,
Ted Vitale
V-Ray for SketchUp
Product Manager | V-Ray SketchUp
Chaos Group
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Originally posted by sebastien_berthier View PostThere is also an issue when you change the rotation of the HDRI in RT. It works for a while and then it resets to 0.Best,
Ted Vitale
V-Ray for SketchUp
Product Manager | V-Ray SketchUp
Chaos Group
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Hey Ted,
Thanks for releasing the new beta.
There is still an issue when installing though. I m using mac OSX, and the installer put the files in the folder "/Library/Application Support/SketchUp 2015/SketchUp/Plugins" instead of "/Users/User/Library/Application Support/SketchUp 2015/SketchUp/Plugins" (this is a hidden folder).
Looking forward to checking what you updated.
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