Could we get something that we can use to create variations to a material based on random Render ID - similar to making a Multisub, but instead of making a bunch of channels, maybe you just get some parameters to create variation to the Hue, Value, and Saturation levels randomly, based on percentages you can input. For example, maybe for a tree leaf I want only 5-10% hue variation and 1-3% value variation and 0% saturation variation. This would be great for trees in a forest, brick pavers that are modeled, etc.
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