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  • Variation Material

    Could we get something that we can use to create variations to a material based on random Render ID - similar to making a Multisub, but instead of making a bunch of channels, maybe you just get some parameters to create variation to the Hue, Value, and Saturation levels randomly, based on percentages you can input. For example, maybe for a tree leaf I want only 5-10% hue variation and 1-3% value variation and 0% saturation variation. This would be great for trees in a forest, brick pavers that are modeled, etc.

    Matthew Valero, ASAI

  • #2
    Hi,

    This is something we've been thinking about.
    It makes the most sense as an extension of the Muli-sub texture since it already detects the IDs and can do the distribution.

    Thanks for bringing this back to our attention.
    I'll keep you posted on any progress we make.

    Konstantin

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    • #3
      That would be very cool. Omnitiles has a feature like this and its very useful.
      Matthew Valero, ASAI

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