My wishlist consists of a more streamlined and stable material control setup.
1. Vray materials visible in viewports
2. Sketchup texture tools work on vray materials
3. Ability to link map settings (offset, tilting etc.) from diffuse to bump and displacement channels so when you make changes to diffuse they would change in bump and vice versa. (This would grealty speed up tweaking out materials as we would only have to enter settings once when changing out scales etc. when maps need to share settings)
4. Tiling in vray that is relative to a real world scale like sketchup, not a percentage of the map resolution (if that is what it currently is)
5. Ability to switch between which map channels are visible in the viewport, so that we can turn off diffuse map, and turn on bump. This would allow users to tweak settings for each map in real time when maps operate independant of one another
Many of these may have already been discussed or mentioned I realize from previous posts that Sketchup has an unusual UV setup, but I hope there is a way to make the material setup a bit more efficient and useful.
1. Vray materials visible in viewports
2. Sketchup texture tools work on vray materials
3. Ability to link map settings (offset, tilting etc.) from diffuse to bump and displacement channels so when you make changes to diffuse they would change in bump and vice versa. (This would grealty speed up tweaking out materials as we would only have to enter settings once when changing out scales etc. when maps need to share settings)
4. Tiling in vray that is relative to a real world scale like sketchup, not a percentage of the map resolution (if that is what it currently is)
5. Ability to switch between which map channels are visible in the viewport, so that we can turn off diffuse map, and turn on bump. This would allow users to tweak settings for each map in real time when maps operate independant of one another
Many of these may have already been discussed or mentioned I realize from previous posts that Sketchup has an unusual UV setup, but I hope there is a way to make the material setup a bit more efficient and useful.
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