When I activate the refraction inside an imported VrayMtl Shader from max.. my shader just turns black.
Is the refraction not supported yet for realtime?
It works in the raytracer.. but inside the unreal.. the shader just turns black!
thanks for clarification!
cheers
Is the refraction not supported yet for realtime?
It works in the raytracer.. but inside the unreal.. the shader just turns black!
thanks for clarification!
cheers
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