after exporting a .vrscene from max to unreal. VrayShaders do have their own parameter groups.
Is it also possible to edit an exported VrayShader with the node based Unreal Material Editor?
If so, how to switch to make proper adjustments?
Is it also possible to edit an exported VrayShader with the node based Unreal Material Editor?
If so, how to switch to make proper adjustments?
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