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VrayShaders in Unreal Matrerial Editor

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  • VrayShaders in Unreal Matrerial Editor

    after exporting a .vrscene from max to unreal. VrayShaders do have their own parameter groups.

    Is it also possible to edit an exported VrayShader with the node based Unreal Material Editor?
    If so, how to switch to make proper adjustments?
    www.bernhardrieder.com
    rieder.bernhard@gmail.com

  • #2
    Hi, Bernhard

    Sorry for the late reply. Currently there isn't a way or at least not an easy one to do it. I will do some tests and write you back when I have something.

    Best regards,
    Alexander
    Alexander Atanasov

    V-Ray for Unreal & Chaos Vantage QA

    Chaos

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