How do you handle dynamic shadows when you bake with Vray?
Example:
Cube--> Rotating
Lightsource: 1xDirectLight
If you bake with Vray, the Shadow is baked as well.
If you play the level with the baked version you have the baked shadow inside the Lightmap and on top of it, you get the dynamic shadow that will not match with the baked shadow, because of the animation.
Do you have any guide we can follow to set this up correct?
Thanks man!
cheers
Example:
Cube--> Rotating
Lightsource: 1xDirectLight
If you bake with Vray, the Shadow is baked as well.
If you play the level with the baked version you have the baked shadow inside the Lightmap and on top of it, you get the dynamic shadow that will not match with the baked shadow, because of the animation.
Do you have any guide we can follow to set this up correct?
Thanks man!
cheers
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