VrayIES-Lights with a physical intensity are converted to Unreal, which is great. They appear as spotlights with the IES-profile and some converted units.
Unfortunately the intensity which is rendered in Unreal with the VrayPhysicalCamera doesn't match the one in Vray for 3DSMax. I have to increase the intensity in Unreal by a huge factor. Or am I missing something?
Cheers
Robert
Unfortunately the intensity which is rendered in Unreal with the VrayPhysicalCamera doesn't match the one in Vray for 3DSMax. I have to increase the intensity in Unreal by a huge factor. Or am I missing something?
Cheers
Robert
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