I'm giving vray bake a try and I'm noticing a crucial feature is missing: Directional lightmaps.
Directional lightmap is an additional lightmap used by Unreal that encodes the direction of the dominant light in each pixel. This is used to shade normal maps.
Here is the expected result using Lightmass:
And here is the same result baking with vray:
Notice how the bricks have lost all directionality.
Is there something I've missed? Or has this not been implemented yet?
In that case, I would just like to raise awareness, this makes a huge difference. Especially to rougher surfaces that don't benefit from reflections being influenced by the normal map.
Directional lightmap is an additional lightmap used by Unreal that encodes the direction of the dominant light in each pixel. This is used to shade normal maps.
Here is the expected result using Lightmass:
And here is the same result baking with vray:
Notice how the bricks have lost all directionality.
Is there something I've missed? Or has this not been implemented yet?
In that case, I would just like to raise awareness, this makes a huge difference. Especially to rougher surfaces that don't benefit from reflections being influenced by the normal map.
Comment