I'm rendering a material with a texture, but the position of the texture on the material is not rendering the way it's shown in UE4. Even if I move the texture out of position, it still renders in the same location in V-Ray. I'm still new to UE4, although I've used V-Ray in 3DS Max, so I appreciate any help! Here's a photo showing how the texture is oriented in UE4 (top) and how it renders in V-Ray (bottom).
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Hi story_garvie,
Is the model imported from a vrcsene file or in a different way? My best guess is that he UV coordinates that are exported/used in V-Ray are different than those that UE uses. Can you send the scene to investigate it further?
Best regards,
AlexanderAlexander Atanasov
V-Ray for Unreal & Chaos Vantage QA
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Originally posted by Alexander.Atanasov View PostHi story_garvie,
Is the model imported from a vrcsene file or in a different way? My best guess is that he UV coordinates that are exported/used in V-Ray are different than those that UE uses. Can you send the scene to investigate it further?
Best regards,
Alexander
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