I am wondering, if I would like to replicate the Vray Material Override, for the Reflection of the Environment.
Is this possible within Unreal?
And if so, how would the nodes look like?
I am talking about this wonderful option, where you can change the reflection map of your material.
And it will consider the hdri or map you plugged into that slot.
I haven't been able to re-produce this within Unreal.
Thanks for any little help,
appreciate it!
Is this possible within Unreal?
And if so, how would the nodes look like?
I am talking about this wonderful option, where you can change the reflection map of your material.
And it will consider the hdri or map you plugged into that slot.
I haven't been able to re-produce this within Unreal.
Thanks for any little help,
appreciate it!
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