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Vray Environment Fog Density - GPU? I can't seem to affect it at all.
What do you want to achieve? The overall thickness is controlled by the "fog distance" parameter. Custom mapped density is not supported in VRayEnvironmentFog in V-Ray GPU yet, but you can use VRayVolumeGrid with mapped opacity to achieve this effect.
If it was that easy, it would have already been done
Peter Matanov Chaos
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