Extensively testing GPU version and kind of stuck here. I have buncj of tiled mipmapped .tx files. Feels like I don't have an option like in CPU version to:
- use max texture lod
- use tiled mipmapped textures, only force resize or on-demand (it takes ages to start and I don't feel it takes into account heavy DOF in scene, I know that sounds strange, but it would be great )
Any ideas ?
- use max texture lod
- use tiled mipmapped textures, only force resize or on-demand (it takes ages to start and I don't feel it takes into account heavy DOF in scene, I know that sounds strange, but it would be great )
Any ideas ?
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