Hi,
I render some large stereo panos at 10.000x5.000 for each side and at a glas shelf with mirror behind I have a lot of drink glasses. To get good looking reflections/refractions I need a high max depth like 30. Is it better to use the progressive or the bucket mode GPU rendering? Or it doesn't matter?
-Micha
I render some large stereo panos at 10.000x5.000 for each side and at a glas shelf with mirror behind I have a lot of drink glasses. To get good looking reflections/refractions I need a high max depth like 30. Is it better to use the progressive or the bucket mode GPU rendering? Or it doesn't matter?
-Micha
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