Hi there Vray GPU team and everyone else around.
I have a challenge. This is a simple scene of 2 planes and a Sun&Sky system. Displacement done using Phoenix FD Map.
The displacement calculation took 17 seconds @ 4500x3000PX image render. With Corona renderer.
I simply cannot make this in Vray
. I recently got a 3090 RTX because I would like to switch to Vray but this is a complete deal breaker for me. I tried using the Phoenix Liquid Simulator for the displacement but, as stated before in previous posts that simply does NOT work. As soon as I try to get good quality by increasing the subdiv numbers, the calculations takes ages, even runs out of RAM ( I have 64 GB ). Someone told me I use too high values, but If I don't do that the displacement looks like crap especially when it's further away from the camera,
So what is happening guys? I really don't want to sound condescending but there must be a way to do such a simple scene in vray right? A nice guy around here suggested to use pluginnodetex but again, if I go above 1920x1080 it all dies, calculation times go off the roof.
I'm really curious if such thing can be done via Vray GPU.
Thank you
I have a challenge. This is a simple scene of 2 planes and a Sun&Sky system. Displacement done using Phoenix FD Map.
The displacement calculation took 17 seconds @ 4500x3000PX image render. With Corona renderer.
I simply cannot make this in Vray
![frown](https://forums.chaos.com/core/images/smilies/frown.gif)
So what is happening guys? I really don't want to sound condescending but there must be a way to do such a simple scene in vray right? A nice guy around here suggested to use pluginnodetex but again, if I go above 1920x1080 it all dies, calculation times go off the roof.
I'm really curious if such thing can be done via Vray GPU.
Thank you
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