I'm new to V-Ray and what I'd like to do is to increase the color of my custom leather material. I used a generic material and loaded a brown leather image and its corresponding bump image. The material looks bland and dark. In 3DS Max I increased the "Output Amount" on the same texture and was able to brighten up the dark texture without having to use a bright light to increase the color. Any help would be greatly appreciated. I would assume that there's an equivalent parameter that is comparable to the Output Amount in 3DS Max.
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So what exactly is the problem? It seems that you already figured it out yourself. I would do exactly as you did if my lighting was correct but the texture was darker than I would like it to be.Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7 Hotfix 1
AMD Ryzen 9 9950X 16-core
96GB DDR5
GeForce RTX 3090 24GB + GPU Driver 566.14
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Ok. I just looked and found what is comparable to the "Output Setting" in 3DS Max. I tried it and it works equally as effective. I found the setting under V-Ray's Bitmap setting under the "Color Space" dropdown. The name of the parameter is called "Custom Gamma Curve" I would assume this is what you were referring to? Anyway, this is exactly what I was looking for and it works like a charm.
BTW, another V-ray technician rep[lied to me via email and suggested wrapping your texture in a Simple Mix texture. The "Multiply Result" value is the same as "Output amount".
For fine-tuning the texture output, you can instead use the Color Correction or Spline and Bezier Curve textures.
I haven't tried that yet but will experiment with that recommendation just to compare the results.
I'm really starting to enjoy V-Ray compared to my 2016 version of Mental Ray.
Thanks for all the help to the V-Ray team, much appreciated.
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