The company I work for is a CPU-based shop, along with several other subcontractors. Recently, they have acquired a studio that is strictly GPU based. So now everyone must work together. Is it even possible? Do we need two separate material libraries for everything? The concern is that there would be limited consistency between assets if some were CPU-based, but other aspects are handled by the GPU-based team? Maybe it's much ado about nothing?
The company wants to migrate *everything* to GPU within the next 12 months. What about legacy assets that we may need to work with in the future? With GPU having a relatively slow adoption rate (yet), I'm dragging my heels on it.
The company wants to migrate *everything* to GPU within the next 12 months. What about legacy assets that we may need to work with in the future? With GPU having a relatively slow adoption rate (yet), I'm dragging my heels on it.
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