Hi vlado ,
I'm using VRay GPU daily for production work, if you are interested, here is my take on what I really need for VRay GPU, organized by order of priority:
- Translucency material, like the amazing new version in VrayMtl in VRay 5.1 CPU
- Caustics (I know it's difficult to do, but my clients keep asking for renders with caustics and I always have to limit what I can do as my workstation is GPU focused)
- the basic Alpha you mentioned earlier in this topic
- a good implementation of thin film shader
- Parallax bump can be a very nice addition
- Vray Toon material (that would be nice, but not that important for me)
I know that all of this take a lot of time to code and develop, but when the first three points would be achieved I'll feel that VRay GPU is 100% production ready, for the kind of work I do.
Can't wait to see all these features happening !
And thanks for the work done for VRay 5.1, a lot's of good stuff.
I'm using VRay GPU daily for production work, if you are interested, here is my take on what I really need for VRay GPU, organized by order of priority:
- Translucency material, like the amazing new version in VrayMtl in VRay 5.1 CPU
- Caustics (I know it's difficult to do, but my clients keep asking for renders with caustics and I always have to limit what I can do as my workstation is GPU focused)
- the basic Alpha you mentioned earlier in this topic
- a good implementation of thin film shader
- Parallax bump can be a very nice addition
- Vray Toon material (that would be nice, but not that important for me)
I know that all of this take a lot of time to code and develop, but when the first three points would be achieved I'll feel that VRay GPU is 100% production ready, for the kind of work I do.
Can't wait to see all these features happening !
And thanks for the work done for VRay 5.1, a lot's of good stuff.
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