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How do I control which light materials work in the vray volume fog?

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  • How do I control which light materials work in the vray volume fog?



    You seem to have "use all lights" or I can choose which lights to include... but, how can I only choose objects that have a light material on?

    Or how can I make it so that I exclude lights rather than include?
    http://www.jd3d.co.uk - Vray Mentor

  • #2
    Originally posted by JD3D_CGI View Post
    how can I only choose objects that have a light material on?
    You probably need a script for that. However, the Include list works with Lights only, so you probably need to use VRayMeshLights (or disable DI).

    Originally posted by JD3D_CGI View Post
    Or how can I make it so that I exclude lights rather than include?
    Sorry to say, you can't do this at this point. I guess it's a good idea to implement it.

    EDIT- This is for 3ds Max.
    Last edited by hermit.crab; 24-01-2022, 10:13 AM.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      I want it to me light material as I am using them to light up Tyflow particles.

      But yeah, some improvements to this would be welcome!
      http://www.jd3d.co.uk - Vray Mentor

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      • #4
        Well if you insist on it, disabling DI should suffice. Otherwise, you can use the VRayInstancer to instance Mesh Lights to a tyFlow particle system (you need to enable the Particle Interface in the Interfaces tab of the tyFlow node) and afterward disable the "Affect Atmosphere" of the VRayMeshLight.
        Aleksandar Hadzhiev | chaos.com
        Chaos Support Representative | contact us

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