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Which textures mode to use when using .tx textures?

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  • Which textures mode to use when using .tx textures?

    Hi,
    I have a scene where most of the textures are .tx format. Which textures mode should I use in this case - full, on-demand mip-mapped or resize?
    Aleksandar Mitov
    www.renarvisuals.com
    office@renarvisuals.com

    3ds Max 2023.2.2 + Vray 7 Hotfix 1
    AMD Ryzen 9 9950X 16-core
    96GB DDR5
    GeForce RTX 3090 24GB + GPU Driver 566.14

  • #2
    The .tx image format is a container of tiled bitmaps with different resolutions, designed for mipmapping. It would certainly help with a project's VRAM optimization. However, this does not restrict you from utilizing the other texture modes - it's a question of optimization vs. quality.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Thanks for the reply. So if I use Full mode, would I benefit from the memory conservation properties of .tx textures or will Vray always use the highest resolution mipmaps? Should I use mip-mapped mode if all my textures are .tx and would my texture quality suffer in any way? Which mode is best for IPR rendering if I want fastest time to first pixel and which is best for final rendering where I want both highest quality and memory conservation?
      Aleksandar Mitov
      www.renarvisuals.com
      office@renarvisuals.com

      3ds Max 2023.2.2 + Vray 7 Hotfix 1
      AMD Ryzen 9 9950X 16-core
      96GB DDR5
      GeForce RTX 3090 24GB + GPU Driver 566.14

      Comment


      • #4
        Originally posted by Alex_M View Post
        So if I use Full mode, would I benefit from the memory conservation properties of .tx textures or will Vray always use the highest resolution mipmaps?
        No, V-Ray will use the full resolution image.

        Originally posted by Alex_M View Post
        Should I use mip-mapped mode if all my textures are .tx and would my texture quality suffer in any way?
        Mipmapping works by using lower resolution images for objects that are far away in the background (there really isn't a point in loading a full-resolution texture for objects, the details of which are not visible anyway).

        Originally posted by Alex_M View Post
        Which mode is best for IPR rendering if I want fastest time to first pixel and which is best for final rendering where I want both highest quality and memory conservation?
        Mipmapping is the most optimal.
        Aleksandar Hadzhiev | chaos.com
        Chaos Support Representative | contact us

        Comment


        • #5
          Awesome, thanks!
          Aleksandar Mitov
          www.renarvisuals.com
          office@renarvisuals.com

          3ds Max 2023.2.2 + Vray 7 Hotfix 1
          AMD Ryzen 9 9950X 16-core
          96GB DDR5
          GeForce RTX 3090 24GB + GPU Driver 566.14

          Comment

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