Announcement

Collapse
No announcement yet.

Which textures mode to use when using .tx textures?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Which textures mode to use when using .tx textures?

    Hi,
    I have a scene where most of the textures are .tx format. Which textures mode should I use in this case - full, on-demand mip-mapped or resize?
    Max 2023.2.2 + Vray 6 Update 2.1 ( 6.20.06 )
    AMD Ryzen 7950X 16-core | 64GB DDR5 RAM 6400 Mbps | MSI GeForce RTX 3090 Suprim X 24GB (rendering) | GeForce GTX 1080 Ti FE 11GB (display) | GPU Driver 546.01 | NVMe SSD Samsung 980 Pro 1TB | Win 10 Pro x64 22H2

  • #2
    The .tx image format is a container of tiled bitmaps with different resolutions, designed for mipmapping. It would certainly help with a project's VRAM optimization. However, this does not restrict you from utilizing the other texture modes - it's a question of optimization vs. quality.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

    Comment


    • #3
      Thanks for the reply. So if I use Full mode, would I benefit from the memory conservation properties of .tx textures or will Vray always use the highest resolution mipmaps? Should I use mip-mapped mode if all my textures are .tx and would my texture quality suffer in any way? Which mode is best for IPR rendering if I want fastest time to first pixel and which is best for final rendering where I want both highest quality and memory conservation?
      Max 2023.2.2 + Vray 6 Update 2.1 ( 6.20.06 )
      AMD Ryzen 7950X 16-core | 64GB DDR5 RAM 6400 Mbps | MSI GeForce RTX 3090 Suprim X 24GB (rendering) | GeForce GTX 1080 Ti FE 11GB (display) | GPU Driver 546.01 | NVMe SSD Samsung 980 Pro 1TB | Win 10 Pro x64 22H2

      Comment


      • #4
        Originally posted by Alex_M View Post
        So if I use Full mode, would I benefit from the memory conservation properties of .tx textures or will Vray always use the highest resolution mipmaps?
        No, V-Ray will use the full resolution image.

        Originally posted by Alex_M View Post
        Should I use mip-mapped mode if all my textures are .tx and would my texture quality suffer in any way?
        Mipmapping works by using lower resolution images for objects that are far away in the background (there really isn't a point in loading a full-resolution texture for objects, the details of which are not visible anyway).

        Originally posted by Alex_M View Post
        Which mode is best for IPR rendering if I want fastest time to first pixel and which is best for final rendering where I want both highest quality and memory conservation?
        Mipmapping is the most optimal.
        Aleksandar Hadzhiev | chaos.com
        Chaos Support Representative | contact us

        Comment


        • #5
          Awesome, thanks!
          Max 2023.2.2 + Vray 6 Update 2.1 ( 6.20.06 )
          AMD Ryzen 7950X 16-core | 64GB DDR5 RAM 6400 Mbps | MSI GeForce RTX 3090 Suprim X 24GB (rendering) | GeForce GTX 1080 Ti FE 11GB (display) | GPU Driver 546.01 | NVMe SSD Samsung 980 Pro 1TB | Win 10 Pro x64 22H2

          Comment

          Working...
          X