Hi Muhhamed and Vray gpu team
Since right now with 5.2.5 vray gpu production render use gpu to calculate light cache but in interactive render is the same that always brute force + brute force, but when are we going to see this... Vray gpu interactive render brute force+ light cache calculated with gpu.
It is a Big discrepancy how Vray gpu works in production and in interactive render... Is more than 6 months since the release of vray gpu 5.2, i know this is hard work but is taking so much time... Are we going to see this improvement in vray 5 soon???, or do You think is going to come later???
How things are going on this subject???
I Believe with this new method brute force+ light cache on vray gpu interactive render is going to help us for a better achieve of materials, lights and architectural composition.
Thanks
Since right now with 5.2.5 vray gpu production render use gpu to calculate light cache but in interactive render is the same that always brute force + brute force, but when are we going to see this... Vray gpu interactive render brute force+ light cache calculated with gpu.
It is a Big discrepancy how Vray gpu works in production and in interactive render... Is more than 6 months since the release of vray gpu 5.2, i know this is hard work but is taking so much time... Are we going to see this improvement in vray 5 soon???, or do You think is going to come later???
How things are going on this subject???
I Believe with this new method brute force+ light cache on vray gpu interactive render is going to help us for a better achieve of materials, lights and architectural composition.
Thanks
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