Hi everyone,
never done this before, so I'm here asking for some directions if possible.
basically, I have a scene, all static but 3 bouncing tennis balls.
for changes, render times etc etc, we are thinking to render the balls animation separately, and add them in compositing.
So, I have my static render rendered normally, and the balles rendered with wrapping material applied to the floor so as to catch balls shadows and reflections.
wrapping material set in this way
Here below, the comparison between what is rendered (circled in green) and what is overlapped with the alpha(circled in red).
I Would expect to have the same results...but in the composition I have much darker shadows.
Is there a proer way to render this and have the same results?
never done this before, so I'm here asking for some directions if possible.
basically, I have a scene, all static but 3 bouncing tennis balls.
for changes, render times etc etc, we are thinking to render the balls animation separately, and add them in compositing.
So, I have my static render rendered normally, and the balles rendered with wrapping material applied to the floor so as to catch balls shadows and reflections.
wrapping material set in this way
Here below, the comparison between what is rendered (circled in green) and what is overlapped with the alpha(circled in red).
I Would expect to have the same results...but in the composition I have much darker shadows.
Is there a proer way to render this and have the same results?
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