Hi,
Does VRay 6 GPU support “consider all objects” in the FastSSS shader? Sometimes I render imported CAD-models with a lot of parts, if I don’t use the consider all objects option I get dark, shadowy, very pronounced seams between objects. When I tried to render my scene with GPU, that I normally render with CPU, I noticed that the dark seams were back and that the consider all objects option is unavailable under FastSSS. It’s a vey useful feature that is pretty much necessary for me.
Thank you!
Does VRay 6 GPU support “consider all objects” in the FastSSS shader? Sometimes I render imported CAD-models with a lot of parts, if I don’t use the consider all objects option I get dark, shadowy, very pronounced seams between objects. When I tried to render my scene with GPU, that I normally render with CPU, I noticed that the dark seams were back and that the consider all objects option is unavailable under FastSSS. It’s a vey useful feature that is pretty much necessary for me.
Thank you!
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