Hello, I need to drill thousands holes to make the perforated panel, I can use the opacity map, but I want to see the thickness of the material inside the holes. Decided to try the rendertime booleans. When I use the Forestpack all works well. With the chaos scatter I found out it is somehow more effective and faster to distribute the similar pattern (UV map, 1.5x1.5cm, running grid on 3x6m 1cm thick panel) but unfortunately I cannot pick this Chaos Scatter object in the VrayDistanceTex objects panel. Seems to me it is not supported - is there any workaround apart from instancig the objects? Found out as well I can collapse ForestPack in single click to one huge mesh object, but with Chaos Scatter this is not possible - I can only propagate to instances. All this I can do this with the railclone or if not in the GPU mode with the enmesh as well, so I am just curious as trying the chaos scatter first time and I am surprised with the possible performance in this case.
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Originally posted by filip View PostFound out as well I can collapse ForestPack in single click to one huge mesh object, but with Chaos Scatter this is not possible - I can only propagate to instances.
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Yep displacement is a way to go, but reason I like this approach more is I can easily modify the holes size and distance + various patterns driven by the scale texture...
Propagate to 100000 (and maybe more) instances and attaching them in 3dsmax is not much fast and smooth procedure...
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