Hi,
I am trying to compare FStorm with V-Ray. That's why I build a simple scene using the exactly same ressources and a get a pretty matching result and used very similar shaders.
The weird thing is that FStorm takes just a fraction of the time compared to V-Ray to clear up the image. For V-Ray to reach a similar result than F-Storm it would probably take 5 or more times the amount. Even a very simple grey diffuse material (no reflections) takes a long time and produces very visible noise.
Hardware is the same (RTX 4090), no Denoiser, no render elements.
I understand both are different engines and V-Ray has a much more complete featureset but how is it possible that there is this massive difference in rendertime/quality?
I prefere the visual output of the V-Ray a little bit more, where it feels like the colors are bouncing around a little bit more and make the shadows in general richer. But some of that I think much comes down to tonemapping differences.
V-Ray GPU: https://www.jonasnoell.com/downloads/vray/gpu_vray.mp4
FStorm: https://www.jonasnoell.com/downloads...gpu_fstorm.mp4
If anyone has anyhints of how to reach faster speeds with V-Ray GPU I'm all ears
Cheers!
I am trying to compare FStorm with V-Ray. That's why I build a simple scene using the exactly same ressources and a get a pretty matching result and used very similar shaders.
The weird thing is that FStorm takes just a fraction of the time compared to V-Ray to clear up the image. For V-Ray to reach a similar result than F-Storm it would probably take 5 or more times the amount. Even a very simple grey diffuse material (no reflections) takes a long time and produces very visible noise.
Hardware is the same (RTX 4090), no Denoiser, no render elements.
I understand both are different engines and V-Ray has a much more complete featureset but how is it possible that there is this massive difference in rendertime/quality?
I prefere the visual output of the V-Ray a little bit more, where it feels like the colors are bouncing around a little bit more and make the shadows in general richer. But some of that I think much comes down to tonemapping differences.
V-Ray GPU: https://www.jonasnoell.com/downloads/vray/gpu_vray.mp4
FStorm: https://www.jonasnoell.com/downloads...gpu_fstorm.mp4
If anyone has anyhints of how to reach faster speeds with V-Ray GPU I'm all ears
Cheers!
Comment