Out of 204 CPU features, less than half (94) are supported (I marked partial supports as 0.5 instead of 1) for GPU. If this is the case, what's the point of having a GPU engine in the first place if it's development is seemingly progressing this slow? (Less than half of supported features in 7 years of development)
Blender is an open source software and Cycles's GPU/CPU discrepancy is absolutely 0% in all fronts, where CPU is also used for support in GPU mode.
Does a Vray user have to have the GPU limitations page open at all times in a browser window as he/she is working away so as to constantly check whether the feature/node they need is supported in GPU mode? It seems to me that the only viable and failsafe method Chaos can offer is working and rendering strictly in CPU mode in this day and age?
For truly heavy and complex scenes, IPR'ing on CPU is a nightmare endeavor. I was literally dumbfounded when I saw how many unsupported features GPU mode has at this time.
For a freelance artist like myself, this makes rendering out medium and sometimes heavy weight scenes on your local PC an almost impossible proposition.
I really liked Vray, quite a lot... But at every corner along the way, it's getting me more and more dismayed
Blender is an open source software and Cycles's GPU/CPU discrepancy is absolutely 0% in all fronts, where CPU is also used for support in GPU mode.
Does a Vray user have to have the GPU limitations page open at all times in a browser window as he/she is working away so as to constantly check whether the feature/node they need is supported in GPU mode? It seems to me that the only viable and failsafe method Chaos can offer is working and rendering strictly in CPU mode in this day and age?
For truly heavy and complex scenes, IPR'ing on CPU is a nightmare endeavor. I was literally dumbfounded when I saw how many unsupported features GPU mode has at this time.
For a freelance artist like myself, this makes rendering out medium and sometimes heavy weight scenes on your local PC an almost impossible proposition.
I really liked Vray, quite a lot... But at every corner along the way, it's getting me more and more dismayed
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