So weird issue. I made a box in 3dsmax, collapsed to Editable Poly, assigned some vertex colors, assigned a material that used the vert colors in the diffuse slot. Changed my active shade renderer in the render setup dialog to vrayRT, then went to my viewport and changed the view to Extended Viewports -> Activeshade, and it rendered my vertex colors fine in the view. But vertex colors are on the list of incompatible features here: http://docs.chaosgroup.com/display/V...orted+Features The same works if I use the CameramapGemini modifier, which I assume shouldn't work in RT.
Is the documentation wrong or am I somehow not actually using vrayRT in my view? I'm quite confused, and I'm sure I must be making some stupid mistake somewhere. Thanks for any info.
- Neil
Is the documentation wrong or am I somehow not actually using vrayRT in my view? I'm quite confused, and I'm sure I must be making some stupid mistake somewhere. Thanks for any info.
- Neil
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