Any plans to get the VRaySphereFade to work with RT anytime soon?
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Thanks, Blago.
If you can, could you make the effect work for materials? As well as make it reversable? To explain more, so right now, you have a gizmo render what is inside the gizmo. If you apply this to a material channel, the inside of the gizmo would render the material channel...either what's inside the or outside the gizmo. Also, allowing for the falloff is important.
All kinds of effects can be created with this technique when applied to the material. TIA
EDIT: Also, allowing for mutliple gizmos to overlap each other so the overlapped areas would apply the effect. This helps with adding gizmos together creating any custom shape from the base sphere/cylinder/box gizmo shapes.Last edited by biochemical_animations; 14-03-2017, 07:46 AM.
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