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RT VraySphereFade?

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  • RT VraySphereFade?

    Any plans to get the VRaySphereFade to work with RT anytime soon?

  • #2
    Would env fog work do the job as well ?

    Best,
    Blago.
    V-Ray fan.
    Looking busy around GPUs ...
    RTX ON

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    • #3
      It's for partial opacity on an object.

      Like the old chameleon plugin.

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      • #4
        Originally posted by biochemical_animations View Post
        It's for partial opacity on an object.

        Like the old chameleon plugin.
        It is originally not planed, but we will check how hard it will be to have it.

        Best,
        Blago.
        V-Ray fan.
        Looking busy around GPUs ...
        RTX ON

        Comment


        • #5
          Thanks, Blago.

          If you can, could you make the effect work for materials? As well as make it reversable? To explain more, so right now, you have a gizmo render what is inside the gizmo. If you apply this to a material channel, the inside of the gizmo would render the material channel...either what's inside the or outside the gizmo. Also, allowing for the falloff is important.

          All kinds of effects can be created with this technique when applied to the material. TIA

          EDIT: Also, allowing for mutliple gizmos to overlap each other so the overlapped areas would apply the effect. This helps with adding gizmos together creating any custom shape from the base sphere/cylinder/box gizmo shapes.
          Last edited by biochemical_animations; 14-03-2017, 07:46 AM.

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